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1. Tips on making a healthy and successful industrial corp - in Science and Industry [original thread]
Jelizza Arlath wrote: The only benefits you might gain from an industry corp as far as I can see would be access to using researched blueprints you can't afford or otherwise have access to yourself (at least not without incurring alot of invest...
- by Dex Nederland - at 2012.07.04 18:18:00
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2. Star Map Statistic: PI Import/Export - in Science and Industry [original thread]
One option would be to develop an API tool that corporate directors can use to monitor wallet transactions for taxes placed on a corporate POCO. It would be up to the user to decide whether or not to make the associated data public and in what fo...
- by Dex Nederland - at 2011.12.17 15:43:00
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3. Interaction between Corp members PI structures - in Science and Industry [original thread]
Originally by: TLWE I smell where it leads to. Nullsec alliances hijacking yet another players' income . Are these 100% blood sucking taxes not enough already? There is a corp/alliance setup & governance issue/question in all...
- by Dex Nederland - at 2010.06.13 15:14:00
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4. OMFG ccp really needs to fix the balance - in Science and Industry [original thread]
Originally by: Dzil Don't worry, all minerals will soon be equally dead. Insurance is being nerfed removing the soft bottom of the mineral basket, and from what I can tell planetary mining is posed to further increase supply both for this ...
- by Dex Nederland - at 2010.03.19 05:14:00
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5. Another moon mining question - in Science and Industry [original thread]
It will require 2 Complex Reactors to react the 200 units each hour.
- by Dex Nederland - at 2010.03.19 04:53:00
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6. Reaction chains - in Science and Industry [original thread]
BLUF: You can do two Hexite Reactions w/o additional moon mining setups. Should produce 100% increase in revenue. The 3rd Chromium could be paired with Titanium for another reaction, but Mercury is paired with higher end moon materials. Is it ...
- by Dex Nederland - at 2010.03.14 20:18:00
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7. Manufacturing in POS û "no installations found" problem - in Science and Industry [original thread]
Edited by: Dex Nederland on 14/03/2010 15:55:42 Make sure you have changed the Type to Corporate instead of Public . This should show you all your corporation's manufacturing lines. CEO, Lai Dai Infinity Systems
- by Dex Nederland - at 2010.03.14 15:55:00
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8. Realistic Moon Availability - in Science and Industry [original thread]
Originally by: Ugoth Dhorvak I will disagree with this part. Sit on a useless moon and react, fine. Don't look harmeless however. Look threatening. Hae a bunch of online guns and a bunch more of anchored guns. 20 online guns + ecm/web/sc...
- by Dex Nederland - at 2010.02.23 03:20:00
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9. Realistic Moon Availability - in Science and Industry [original thread]
Originally by: Darcon Kylote http://evemaps.dotlan.net/region/Black_Rise/moons Most of Black Rise's higher end moons are taken. The common moons are generally more available. Originally by: Garnad On 1. What sort of moons can w...
- by Dex Nederland - at 2010.02.22 15:04:00
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10. IGB POS Planner 0.50 - in Science and Industry [original thread]
Thanks for the site btw. CEO, Lai Dai Infinity Systems
- by Dex Nederland - at 2010.02.11 06:13:00
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11. T2 ships the real problem - in Science and Industry [original thread]
Based on my data; the cost of manufacturing T2 Caldari Frigates hasn't changed too much and remains profitable compared to pre-Dominion levels. This is with invention, sans decryptors, producing ME-4, PE-4 1-Run BPCs. However, where pre-Dominio...
- by Dex Nederland - at 2009.12.29 23:43:00
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12. Reasonable Salary for Manufacturing - in Science and Industry [original thread]
The question is one I am considering as well. The "just get some alts" response doesn't answer the question for those of us interested in building actual corporations based around industrial pursuits. What is a character's manufacturing (or Lab)...
- by Dex Nederland - at 2009.11.12 00:40:00
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13. OLD Topic - Invention and production - in Science and Industry [original thread]
So new to ship invention?So am I, but I have had a much different experience. It has turned a profit for my corporation and that even includes a few ships that are known to have BPOs. But that is for a few reasons: 1) We are currently only inve...
- by Dex Nederland - at 2009.07.21 04:33:00
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14. The OCDs here will agree with me. - in Science and Industry [original thread]
Originally by: Hepziba I say that these things we're mining in belts are not asteroids, but meteoroids. Does this bother anyone else? 1) Meteoriods are traditional objects seen entering the atmosphere of a planet (Eve's rocks are not d...
- by Dex Nederland - at 2009.07.16 04:26:00
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15. Small Corporation Goals - in Science and Industry [original thread]
Define goals? As it do you mean make a certain amount of isk or get everyone to a particular standing with corp X etc... If you want everyone to have access to L3 research agents and someone has access to L4 combat agents from the same corporatio...
- by Dex Nederland - at 2009.06.03 01:34:00
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16. upcoming Wormholes - let's talk - in Science and Industry [original thread]
Originally by: Agent Skully I'll go out on a limb here and assume that "new" in this case means "T3"...and then further suppose that T3 is harder to train for than T2, just as T2 is tougher to train for than good ol' T1. Except we have ...
- by Dex Nederland - at 2009.01.12 14:46:00
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17. corp members payout from minerals contributed to manufacturing - in Science and Industry [original thread]
So what do you pay miners for a corporate operation? Not what do you pay miners for providing you ore/minerals based on their own use of time to mine (assuming they could use that time on some other activity). Depending on what your mining opera...
- by Dex Nederland - at 2009.01.10 17:42:00
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18. Eve Online: Apocrypha - in Science and Industry [original thread]
Somewhere (sorry I can't remember where) there was mention of no kidding Science Vessels (possibly a link on the T3/Wormhole thread). Industrial Support I think includes mining. I don't think there will be anything as capable as the Hulk for pure...
- by Dex Nederland - at 2009.01.09 14:59:00
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19. No storefronts in QR? - in Science and Industry [original thread]
Edited by: Dex Nederland on 09/11/2008 17:25:05 Originally by: Gimpb Originally by: Ghoest Honestly store fronts in a market based game completely suck. Its ok in a game where you dont buy new gear all the time and dont have el...
- by Dex Nederland - at 2008.11.09 17:23:00
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20. Excuse but where is the industry in this so called industry patch ? - in Science and Industry [original thread]
It does sound like T3 is down the road and that it will be different from T1 to T2 production lines. The storefronts are an interesting concept, but I don't think they are full realized yet and at the moment it can be difficult to separate one ma...
- by Dex Nederland - at 2008.11.06 11:42:00
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